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Browser version playable, other fixes

Parallel
A browser game made in HTML5

I have attached a version of the browser playable version that has all particles disabled and their scripts turned off. It was these particles that were crashing / preventing games from starting. This is a known bug in Godot that unfortunately we didn't know about until it was too late. See here: https://github.com/godotengine/godot/issues/17972 So if you must play in web, it works now! But if you want an official version that more closely aligns with what we wanted the game to look like (we used a lot of particles...) then the downloadable versions are better. Hopefully that's the last browser problem...

Additionally, there were some quick fixes (one was literally a function call with no arguments that just failed silently in the background...) that I put in to make the game play a little better. These don't count for the jam, technically, so I've left the original versions up as well. Finding and fixing those issues is part of making a game, and so they should be done in our thirty days! But some people actually couldn't get the game to run, so if that's the case, maybe try the fix versions out. (There's also some sound balancing that was done - our import settings for sounds got overwritten somehow in the version that was exported, even though it wasn't like that before... so hopefully some of those sounds won't be so grating anymore!))

Files

  • Web Version - Particles Disabled 14 MB
    Dec 03, 2018
  • Windows - Bugfixes Included 19 MB
    Dec 03, 2018
  • Mac - Bugfixes Included 33 MB
    Dec 03, 2018
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