Devlogs
v3.0.0 - More Relics, pet changes, UI overhaul, more!
This is a huge update, expanding greatly on the Relic system, as well as including part 1 of a total UI overhaul (the *really* good stuff is still to come, so stay tuned). Mostly due to balance changes from the Relics, a large number of minions had their abilities changed as well.
Change list:
- Improved matchmaking again, sadly the prevention of getting the same team twice in a row had to be removed, but overall you should encounter much fresher matches so I think it's a good tradeoff.
- Lots of UI and graphics changes (too many to list)
- Bully & Foxy tokens capped at 6
- New relics: Vim Elixir, Vigor Elixir, Verge Elixir
- Doggo now moves back one space to activate ability
- Gems which give bonus to all minions increased in price slightly (usually +1 coin)
- Centy & Swampy now give +1 at lvl1
- Cerberus always spawns 3 but scales their stats based on his own
- Doc now spawns imps on hurt
- Ghoul now gives attack bonuses behind on friend ahead die
- Gnoll can now upgrade weaker shields
- Gnomy health bonus increased to 4
- Hound no longer gives attack bonus on death
- Incubus now gives attack & health bonus to summoned card (not self)
- Maggot now spawns grubs on friend death
- Mammon bonus capped at 3 at lvl1
- Orc now gets +4 attack on kill
- Pixy now gives 2 attack to all friends
- Sorcerer now spawns an Imp of their own level
- Succubus now gets attack and health bonus
- Zombie now spawns 1 zombaby per level
- Zombubba now spawns 1 zombie per level
- New Relics: Attack Emblem, Health Emblem, Snake Heart
- Bloom & Bud elixir now only give their bonus to gems which give a bonus of that type
Files
html5.zip 28 MB
TowerPets.zip 45 MB