Devlogs
Root Gardens
I'm feeling the strain Mr. Krabs. No additional goals met this time around, will try to implement them this time around
Gardens look neat though
Goals:
- Tryhard Poison and Bleeding, making them into separate body modules the body has to manage
- Some debugging tool to see enemy stats you click on
- Graphical improvement to the Position Targeting System
- Look if Pick-up lines and combat logs still disappear after a while
- Flow Potions you pick up for the first time do not replenish at bonfire (Consumables ignored?) (damn now I really wrote bonfire without noticing it, dark souls stan alert)
- Add some flavorful recipts
- Add 3 Insect Kingdom Weapons, 3 Consumables and 4 Armor Pieces
- Transform spiders or rats to mites ( cause they are ant pets )
Files
NNRPG 0.1.14.zip 62 MB
Webuil.zip 57 MB