Posted September 03, 2023 by Joel Happyhil
0.9.6
- The power system has been reworked to fit into “Classes” (Powerhouse, Dynamo, Bulwark, Altruist, Disruptor, and Ruiner), they function identically to Power Categories but are made more specific and are based on the gameplay fantasy those Powers are meant to provide.
- New Dynamo Power: Viper Strike
- New Altruist Powers: Teacher, Gourmand, Replicator.
- New Disruptor Power: Mage’s Array
- New Ruiner Power: Ultimate Technique
- The “from different categories” restriction has been removed from choosing Powers in character creation.
- Spite buff.
- Another Flame Heart change.
- New complex enemy type “Grand Thaumaturge”.
- Replaced Ability condition “Can’t Be Seen” with “It’s Not For Your Sake.”
- New Enemy type “Berserker”
- Finishers can now spend any amount of Focus and gain additional Advantage for doing so.
- Added a note called “Targeting Allies” under the section on targeting and range.
- Block lasts until the start of your next Turn.
- Summoner 2 and 3 rework.
- Future Sight rework.
- Guardian rework.