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Love Lock
A downloadable game for Windows, macOS, Linux, and Android

Hey there everyone~

I was answering a comment in the comment section and I thought some of the facts I was sharing might be nice to share with everyone so I'm making a devlog post.

First of all I guess it's a good place to start by saying Love Lock is not abandoned. It's been taking a very long time and I'm going to share below why that is, but regardless of my silence over the months you can be assured that Love Lock is indeed being made and it's not going to be an abandoned project. For that matter if you're also waiting on Keep or Kill or Petrify they are also in the making and not going to be abandoned. I schedule my month so that I work on Love Lock for 3 weeks (The 1st to 21st-ish) and aim to complete 10,000 words a month or enough images that it takes the same amount of time as writing 10,000 words for me, it's a personal goal I've placed on myself to give me a place to aim to. Then the last week of the month I spend working on one of the side games (Petrify, Keep or kill and previously Unknown). I hope that reassures anyone who's been worried that Love Lock won't see completion. 

oh I should probably also mention that I estimate Love Lock is going to be completed with around 300,000 words of text (so like two novels. 2 books of Lord of the rings is a good reference) From Google: "300,000 words is 600 pages single-spaced or 1200 pages double-spaced. Typical documents that are 300,000 words or more include full-length novels. It will take approximately 1,000 minutes to read 300,000 words."

 Right now I'm at 285, 000. Each character is about 22,000 - 30,000 words long. To give an idea on what that is like: It's about 1.4 - 3.3 hours of reading per character. From Google: "25,000 words is 50 pages single-spaced or 100 pages double-spaced. Typical documents that are 25,000 words include include novels, novellas, and other published books. It will take approximately 83 minutes to read 25,000 words." So each character is it's own smaller novel. There are 10 Kidnap scenarios so it's basically 10 small novels. Also I know 10 x 25,000 is not 300,000 The other 50,000 words of text is the stalking aspect of the game that leads up to the kidnap. 

Artwork wise Love Lock currently has:
-There is currently 119 backgrounds 21 of them are animated in some way or another with either them being a looping pan or have things animated inside them.
-There are 129 CG's, 19 of them are animated in some way or another with either the image bouncing or things animated inside them, 6 character of 10 have a change of outfit pre and post kidnap.
- There are 33  sprite animations among all characters.
- 16 Special effects/Special effects animations.
- 6 different types of minigames either in asset or mechanic.

Oh Love Lock also has they/them options now in case it wasn't known, as well as Breasts/Pec options. I found a new way to make a gender menu as well that I quite like and will be bringing into Love Lock. I've also been dabbling with the idea of gender swapping characters. This is not for certain though as that would mean 129 CG's to redo and 33 sprite animations along with all the static sprites. But it's an idea I've been considering. Currently right now I'm testing out how well that will work in Petrify by giving Umbra a male option, Umbriel.

Last but not least choices! There are currently 612 prompts where the game stops and asks you to pick a choice in game. Given the fact that each prompt has at least 2 options I can safely say that Love Lock has 1224+ choices to pick in game. The "+" is probably a few hundred honestly, there's usually 3 choices but sometimes only 2. 

Oh! Also to those of you out there who don't know, I am a solo dev. You can just call me Bunny. B.B and BunBun is also a nick name I've been given on the discord server that you can use. I would share a few facts about myself if anyone interested but I don't know if people like that or not though the "Meet the dev"? type of thing lol. Maybe another time. 

Anyway, I think that's all for now. Have a great day everyone!

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