Posted September 02, 2023 by Elorth
Greetings, Hard Chip players!
This update is about simulation but not only! Let's dig in:
1. Simulation improvements: The last update started to add major improvements of the simulation engine. Like a 10x faster! but... it just allowed to have a large simulation from 0.2 updates per second (ups) to 1.8 ups. That was a step in the right direction but not enough. This update try to add another 10x on top of another 10x. Moar 10xss. Here are the results of 0.0.2.9 compared to 0.0.2.8:
So, for the inspirational size of the biggest puzzle of 384x384, the game can now render and simulate it at an "okay" pace. Remember that those results are my reference machine, a Ryzen 5825U with a Radeon Graphics (chipset) laptop! If you have a desktop, you might have far better results.
What's next? Now that the render and simulation have been almost sorted out (updating the voxels is still slow). The next move would be to add a component library feature and try to build a 4-bit ALU like from a 4004 CPU. A lot can go wrong, but it seems in reach now! This will add far more content and challenges.
Thank you for playing Hard Chip, and stay tuned for more updates and new features!