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The Issue with Spawning a 100

Lustrat Somnia
A downloadable game for Windows

A few things had to be set up. First, data containers to track the pool of spawned AI. Second, there needed to be functionality to affect and spawn the AI by moving it. Third, it had to deal with logic of removing the AI and returning them to the stand-by pool after the Player has defeated them.

Work progressed and I managed to get it working in a prototype level, but for unknown reasons to date, the spawn pool invalidates AI made during the start of the main game level. Work is now currently put in to figure out the problem and debug the reason why this is happening.

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