Devlogs
Alpha build 3
Updated with today’s fixes and additions:
- Save files should actually be working now (though I’m still testing for edge cases)
- The final boss doesn’t have an instant nuke anymore
- Headshots on shamblers have a special effect now (which is a little janky still but will be adjusted soon)
- Expenses are now properly tracked for budget negotiation
- You shouldn’t be able to click through the exploration menu to the store buttons now
- The base maintenance menu actually works
- It helps if I actually plug it in
- Rushers should now be able to actually hit your defenses (they learned to be less standoffish)
- The save prompt in the pause menu now fills in the entry field when you click an existing save
- Again, it helps when I plug things in