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New Update! New upgrade mechanism!

Warrior Forge
A browser game made in HTML5

Hello, everyone!

It's exciting to see more and more people playing the game, even though I'm still not sure if you like it or not. 😄

Currently, the late game kicks in around level 200-250, where you're already familiar with all the game's mechanics. I'm concerned that slashing through the 250th enemy might get boring, so I have plans to enhance your gaming experience.

At a certain point, when you defeat a boss enemy, it will unlock a new upgrade mechanism, introducing some intriguing yet previously unused ideas. I'm planning to introduce more and more features at these milestones, providing you with new challenges such as new dungeons and combat mechanics that build upon the current system.

Balance change:

The gold income gem seemed quite useless in the late game. The small gold-finding pig undermined its value. If you have over 600% base gold income, that flat 50% bonus doesn't make a significant difference. So, I've adjusted its value based on its level:

% gold find = 25 + gem level / 2

At level 200, it will provide a 125% bonus, which is much more valuable than the previous flat 50%. While it may slightly reduce its value in the very early game, it maintains its 25% overall effectiveness at every level.

UI/UX Change:

There's a buff mechanism that might not be very intuitive to discover - the boss aura. When you defeat a boss or elite mob, you have a chance to attach its aura to your equipped weapon. This will display new stats on it in green:

I understand that it was quite challenging to figure out why you received that green label. While a bit of mystery can be intriguing, it's also important to make these mechanics more accessible. So, now, an icon will appear under the boss indicating that you have a chance to acquire its aura after defeating it:

Before you defeat the boss, it's always a 100% chance to acquire the aura. If you return solely for the buff, the chance will be 20% consistently. Therefore, remember to empower yourself with your enemies' blood whenever you change your weapons.

New Feature:

In the next section, I'll share some news about the already developed features, but it's a massive spoiler. So, if you prefer to explore these aspects on your own, you should stop reading now. So..


Before I release these updates, I'm planning to introduce more challenges to keep you engaged. These changes could potentially make your character quite powerful if you know what you're doing. So, stay excited! I'll be sharing more details soon.

I want to express my gratitude for playing my game; it means a lot to me! 😄

Please feel free to share your thoughts; your feedback would be immensely helpful!

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