Devlogs
Perk System Reworked
Posted September 01, 2023 by Laaab
A new update (version 0.1.13) of Pandash is now available on itch.io!
What's new?
- Reworked Perk System
- Many more perks!
- All shops now potentially offer all perks (current state for testing purposes).
- Passives now stack and their effects are displayed in the hub bunny shop.
- Passives modify projectiles and melee combat.
- Perks have been updated (Damage/Visuals).
- The revealed/unlocked/hidden perks are now more evenly distributed to provide a sense of progression.
- Perks now display whether they are active/passive and magic/normal in the lower corners.
- Perks now have flavor text.
- Hub
- Added a Ghost Character that offers both normal and magic perks at the start of a run.
- Orbs are lost when leaving the hub, and you receive a warning about this. (You need to spend all of them after a run)
- Enemies
- Enemies have a hurt animation and will not fight back during this state.
- Enemies drop orbs.
- Enemy projectiles have a shorter lifetime.
- The bat enemy now attacks only from above and not from beneath you to reduce unfair attack patterns.
- Boss
- Bosses drop more orbs.
- The Smith now performs a melee attack with pushback if you stand too close.
- Killing the first boss (Smith) unlocks more than one perk.
- Killing the second boss (Wise) also unlocks more than one perk.
- Chests
- Level / World
- At the start of a run, you are offered a random passive item in a chest in level 1.
- There are now three additional perk offering buildings: "get 1 of 2," "get 1 of 3," and "get 1 free."
- The level length is now reduced and optimized.
- There are only two levels per stage until a boss (formerly three).
- The barrel destruction effect is now juicier.
- UI
- The skillbar has been removed until the concept is good enough.
- Minimap icons are now bigger.
- Backend
- World generation is now much faster.