Devlogs
Cursed Castle v0.0.3
We’re proud to release our newest build showcasing new enemies, potion types, passive upgrades, and our first level feeling!
Here are just some of the changes included in this release:
- Allow larger snap area to climbables
- Spikes work in stunned state now
- Increase speed of marybeetle animation
- Crust items moved behind foreground decorations like carpets
- Prevent ledge hanging through corners
- Held items no longer enter walls
- Support dropping held items while ledge hanging
- Bookshelves destroyed when floor below is destroyed
- Alt-tabbing before death menu no longer opens the pause menu
- Knockback/blocked input upon enemy hit
- Stunned state from trap hit
- i-frames protect against stunned state
- Credits menu now uses UI controls for navigation
- Fix up floor detection for corners so you don’t get stuck falling
- Apply slight downwards force when bumping head
- Down jumping off ladders/ through platforms applies greater force down instead of floating
- Added new lantern decoration
- Added small ambient light from windows
- Bookshelves have chance to be flipped
- Removed look delay when letting go of look direction
- Added foreground decorations
- Add more spike variety for single and edge variants
- Added fixed resolution settings
- Remove spawns next to entrance
- Add ability for certain rooms to be mirrored
- Add debris when certain objects are destroyed
- Add chest item
- Remove pixel snapping on camera now that we fix resolutions
- Reset camera limits on level instead of on game
- Inherit some velocity from player on potion throws
- Add corner fill support to level gen
- Change scaling to be by area (exponential) instead of by level to get better feel for area one
- Rocks can be carried through levels
- Rock only spawns on 1-1 entrance
- Rocks now spawn randomly in levels
- Enemies should no longer die to spikes unless moving down
- Enemies dying to spikes will leave blood
- Attacking items with backswing sends item in expected direction
- Add option to enable Up for doors
- Player can die to wall clipping
- Add player stats to death screen
- Add Door Exiting animation
- Add level/total stats menu on level exit
- Lots of cool stuff relating to potions :)
- Exit options moved to own menu to act as confirmation step and add real-estate for other options
- Add tracking of kills
- Added “level feeling”
- Added pots
- Many updates to how things interact, mainly explosions affecting collectables
- SFX for remapping controls
- New SFX for potion box pickup
- New enemy
- Prevent enemy spawns in bedrock-side rooms