Posted August 31, 2023 by Plana
The ugly black squares are gone! Caves are now actually dark as well. In the cave our hero is holding some candles, which could be dropped in a Brothers Grimm fashion for safer spelunking. Lighting is now smooth which doesn't really do much for gameplay but makes everything look a bit more professional. On the topic of smoothness, stuff now fades in/out of view rather than popping in/out - you can see this demonstrated in the youtube video.
Also, if you didn't see it in a video, there's a new world map view. I'm quite happy with the color theme - if you can guess where I stole it from I'd be very impressed; it's from a quite obscure game.
Not much else to report, pictures and video are pretty self-explanatory. Probably next I should work on making the creatures around the world actually dangerous, maybe then we can start getting some actual gameplay.