Posted August 30, 2023 by simonschreibt
Worked a bit more on the dark zone. Now, it's revealed within a nice cone instead of "just" a circular mask. Seems simple, but I use world space based UVs for the cone-texture and also had to align these UVs to the ship's rotation. But now it works! What do you think? Give my cozy game quite some horror vibes though...