Posted August 28, 2023 by aalberik
The project already integrated some of the GPUOpen technologies like
Recently the AMD FidelityFX Single Pass Downsampler 2.0 replaced the uneasy generate mipmap functionality in the rendering system. The SPD's responsibility is to pre-filter the cubemap for IBL calculation (read more Physically Based Rendering in Filament (google.github.io))
And I also met the new, fresh AMD FidelityFX SDK (GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK.) which contains updated (and probably more optimized) solutions.