Devlogs
Beta 1.2.1 Patch
A small patch to fix issues found in Beta 1.2 and a couple small balance changes.
Changes:
- Adjusted the position of some techs in the tech tree.
- Increased siege tower health by about 20%
- Adjusted the length of night on size 12 levels to give enemies a bit more time to reach the keep.
Fixes:
- Fixed an issue where some tiles wouldn't properly show the path.
- Fixed techs not being purchasable in endless mode.
- Fixed a problem with rams which caused them to not continue moving after destroying a block.
- Fixed an issue where siege towers could still be damaged after linking to a block.
- Adjusted when siege ladders/towers cant be damaged so that they can still be killed up to when the ramp drops into place.
- Corrected the description for Battlements. It now no longer incorrectly states that they cant be build next to the keep.
- Fixed an issue where battlements placed on their own would be reinforced up to one more soldier than they should have.
- Made some adjustments to the code to fix an issue with the keep defenders not spawning with the right armor.
- Fixed soldiers not being cleared from the top of blocks properly. When undoing a block placement this would result in the old units reappearing but not being initialized and just walking in place.
- Fixed an issue with the demo campaign after beating the final level. It resulted in the game thinking the token set was always invalid.
- Fixed a couple issues with the tech tree.
- Fixed a rare issue with Ballista bolt impacts.
- Fixed a minor UI issue when resetting the demo campaign issue.
Files
Castle Constructor Demo Beta 1.2.1 Linux.zip 122 MB
Castle Constructor Demo Beta 1.2.1 Windows.zip 111 MB
Castle Constructor Demo Beta 1.2.1 Web.zip 74 MB