Wanted to focus on improving on stuff that was already in the game and fix bugs. **A lot of bugs. **
Some board mechanics and layouts were changed, particularly with the DS boards.
ADDITIONS
- Board | Waluigi’s island
- Item | Thunder Cloud
- Final Five Event: Hex Rain
- FFA | Circuit Maximus
- FFA | Tick-Tock Turn
- FFA | Kabob and Weave
- FFA | Quicker Chipper
- 2V2 | Flippin’ Out
- 2V2 | Big Top Drop
- S-Challenge | Darts of Doom
BOARD
Changes:
- Players can no longer duel teammates in Team Match
- All players can now advance textboxes that occur at the beginning and end of turns
- Eternal Star:
Happening spaces now shuffle the teleporters AND returning everyone to start
Ztar space no longer shuffles the teleporters
Star price lowered to 10 coins
Chomp Call removed from item pool
Coin bonus event increased from 50 to 100 coins
Red to Unlucky Spaces event changed to +15 Unlucky Spaces
All events now have equal chances of appearing
Amount stolen from hotels is now dependent on rank: 3rd/4th steals 15 coins, 2nd steals 10, 1st steals 5
Hud element added to indicate when stars will fall
Fixed distance counter on map not displaying the correct number at some junctions
Doors added to 2 junctions in the center of the board
6 coin happenings now swap door directions
Shop near center now used to swap a set of doors for 5 coins
- DK’s Treetop Temple: Spear Guy spaces now give you coins for your stolen item
- Wiggler’s Garden
Coin happenings replaced with Piranha Plant happenings that can be used to steal stars/coins
Friend spaces added as happenings, replacing Lucky Spaces
- Bowser’s Pinball Machine:
Layout changed to include Bank Space and Unlucky Space
Friend spaces added as happenings, replacing Lucky Spaces
Sneeze event added. Always activates if players can be knocked down
- Prize for rolling triples increased to 50 coins
- Slot Machine event speed up decreased (1 > 0.75)
Fixes:
- Wario’s Battle Canyon: Fixed start space sending you to the wrong space
- Fixed softlock where the AI wouldn’t do anything when at the Lucky Lottery event
- Fixed bug where empty spaces wouldn’t position players correctly based on turn order
- Item Space: Generated set now actually follows the item RNG setting instead of always being rubberbanded
- Fixed team match not announcing the second team as the winner when set to anything other than Type-A
- Fixed Survival Challenges not preventing repeat minigames
- Fixed bug where board would stay zoomed out when exiting item selection and opening map at the same time
- Tycoon Town: Fixed Chance Time allowing star trades when Chance Time Style is set to Modern
- Fixed softlock where AI would constantly duel player that doesn’t have the minimum coin amount for duels
- Fixed cursor issues when pausing during battle minigame selection
- Fixed softlock where AI wouldn’t no what to do with a second item use via Double Dip
- Fixed softlock that could occur when rolling a 0 on an empty space via -5 card
ITEM
Changes:
- Custom Shroom: Price decreased (15 > 10)
- Minus Die: Price increased (5 > 10)
- Ghost Repel:
Replaced by Ghost Cloak
Now protects holder from Ghost, Unlucky Spaces, and Bowser Phone (Still only works once)
- Ghost prompts no longer list user as an option
- Plunder chest prompts no longer list user as an option
Fixes:
- Fixed Minus 5 Card leaving 0 on screen when rolling a 5 or less
- Fixed softlock where the AI wouldn’t do anything if the Lucky Charm is used on them
MINIGAME
Changes:
- Laser Focus: Distance to clear diamond increased (20px > 24px)
- Coincentration:
Block bounce animation made faster (0.5s > 0.3s)
Players can now move when its not their turn
Player who starts is now chosen randomly
Total garbage sent per chain increased
Fixed reflect not sending any garbage to opponents
Meteor speed increased (2x fall speed > 2.5x fall speed)
Added visual indicator for offscreen meteors
- Jump Man: Gravity slightly decreased
- Phantom Tag:
Tagged player now moves 1.2x faster
Tagged players can no longer collide with each other
- Mr. Blizzard’s Brigade: Starting firerate increased (Every 1.5s > Every 1s)
- Hyper Sniper: 2 extra target layouts added
- Bumper Sparks: Walls now take 1 hit to break instead of 3
- Balancing Act:
Loss condition changed to missing 15 timings instead of being dynamic
Starting speed increased (2s > 1.5s)
Speed up multiplier decreased (0.95x > 0.935x)
- Color Correction: Ending countdown speed increased (0.5s > 0.3s)
- Sort or Splode: Score is now hidden until end of minigame
- Time Bomb: Score is now hidden until end of minigame
- Ghost Guess:
Ghost’s speed for each player now differs slightly
Score is now rounded to 1 decimal instead of 2
Grace time offered by yellow light increased (0.5s > 0.75s)
Max player speed increased (0.4x > 0.5x)
Pump limit increased (3 > 5)
5 second timer added. If it runs out without player pumping, they lose
- Fruit Factory: Win condition changed to having the most points. Everyone else loses
- Pix Fix: Pieces now grow to show which ones are held
- Frame Perfect: Rotation limits removed
- Speedy Teatime: Players can no longer take cakes while the lid is closing or opening.
- UFO Catcher: Timer now only appears after UFO passes by
- Fireball Frenzy:
Starting speed increased (125px > 150px)
Fireballs now always target player positions instead of it being a 50/50
Fixes:
- Hot-Rope Jump: Fixed blinking eyes on podoboos
- Dodgeball: Fixed dodgeballs getting sent in weird angles when thrown into spawn area
- Toad in the Box: Fixed AI randomly not playing the game for the rest of the timer after failing to hit the block
- Root Rush: Fixed ties for 1st not giving everyone the 5 coin bonus
- Puzzle Party: Players who are out will no longer win if their points match the last player standing
- Pizza Paisanos:
Fixed timer not doing anything when running out
Fixed ability to move out of bounds when placing toppings near the center.
Fixed ability to move out of bounds when placing pieces near the screen edges.
Fixed issue where AI could be stuck rotating pieces
- Ridiculous Relay: Fixed inputs disappearing when playing on keyboard and pausing the game
- Fixed bug in various minigames where players would stay stunned if they back out of practice while stunned
- Crypto Chimera: Fixed bug where panels wouldn’t reset at the start after playing the minigame once
- Shutter Speed: Fixed dust particles appearing over photo
ETC
- Duel Space removed from final results stats since it’s no longer used
- Fixed Chance Time Style always defaulting to Modern regardless of setting
- Minigame pause menu now has controller icons to test inputs
- Minigame pause menu now displays characters in port order instead of turn order
- Added option to disable opponent ghosts in splitscreen minigames that don’t have player collision