Posted November 30, 2018 by Sokpop Collective
Hi everyone!
So I've been working hard on the game for the past months and 1.4 is out! This means a few things:
- The price has gone up to $5 to reflect the current content and the Steam price
- The game is now also available on Steam! I promised to upload Steam keys, but we haven't received them yet from Valve, so that will take some time. I will post an update when this happens.
- The game has changed A LOT, so you might be confused about how to achieve some of the old things!
Here's the full changelog v1.4:
gameplay
- added critters/animals
- added bones/bone meal
- added knife
- added feather
- added fire as a stepping stone (researches automatically if there is fire)
- added cooking pot and a bunch of new food
- added wool/wool spinning/clothing
- added the tundra biome and snowfields biome
- added ice (item), ice block (object)
- added market
- added town/city tiles
- added hunting
- added a bunch of new researches
- added water as an item
- added windmill + flour
- added rice (random drop from market)
- added sushi
- added snakes
- added bears and polar bears
- added leather
- added venom
- added aliens
- added plutonium
- added spacetime research and the spacetime portal
- mankind will build more villages
- the base now doesn't split off into different types anymore,
but instead as a linear progression level
and the different previous buildings (laboratory, factory and church) can be build separately
features
- Redid the entire in-game UI, now supporting windows such as lists of wishes and discoveries
- added saving & loading
- added controller support
- added a compendium in the menu for reference
changes & fixes
- cooking/baking recipes are now instantly available (so no using inspect card for recipes anymore)
- mountain terrain is now created with the quake card instead of with rocks
- less random lag spikes
- playing quake on desert now ALWAYS makes oil (removed the criterium of tiles needing multiple desert neighbouring tiles)
- buildings shouldnt be able to spawn on oil/volcano tiles anymore
- humans shouldnt get stuck anymore (will reset to idle state after 30ish seconds)
- further optimized human AI a little bit
- timer now resets when you start a new game
- increased rain/sun range with 150%
- fire research is automatically triggered when a fire spawns
- wind now blows items away equally disregarding where you play the card
- wind now cools temperature and possibly spreads plants
- all items now float in water
- humans won't pick up items immediately after you dropped them from the base anymore
- oven now favors other recipes over normal bread
- humans will prioritze building other buildings a little bit more over homes/houses
- vaccine (automatic) research now requires venom, coral and herbs
- humans won't wish for meteor and plague cards anymore unless they are evil/violent/mixed and have at least 110 IQ
- humans can now drop their tools/items upon death and will be picked up by others
- cards shop now sells bundles of cards as opposed to single cards
- endless mode is now locked and unlocked upon obtaining every different TYPE of card
misc.
- added a hotkey H to go to the base camp
- added more card icons
- added hotkeys for all the windows (1-6)
- many minor changes, fixes and tweaks