Devlogs
Update 3
Posted August 27, 2023 by psr12
- Added Ratapon level
- Mad Rat doesn't flip for a frame when facing left anymore
- Face changes during mid-level conversations are fixed (basically just the after-credits)
11/2/23
- Level 1 was shortened a bit
- Microgames that used spacebar will now work with any key
- There's an up arrow in L9 to show the exit at the end
- Took 2 HP off the eagle boss
12/6/23
- I removed the background options from the F2 level editor menu, since they're not used anymore. The intention is to use the sprite placing feature to do backgrounds instead.
- Level 17 was shortened, and has some extra pickups
- Dying takes away 10 charge, instead of 25
12/15/23
- Fixed platforms keeping a yellow sprite in the level editor (The level editor didn't use the new 'sprite painting' mechanic)
- Fixed platforms not being colored with appear trigger (That variable wasn't passed in on object spawning)
- Fixed Bird Strike not working with appear trigger (appear trigger uses depth, bird strike uses layers, causing a nonfatal error)
- Cactuses go up small slopes now
- Fleeing balloons are blue in the editor (Balloons are spawned in by separate object, the fleeing version still had the red sprite)
- Bird danger zones only make the sound if you are within 2000 px (~seven dashes, two 'default screens' worth)
- Clicking an appear trigger and another object at the same time no longer crashes the game (selecting an object with a trigger makes it disappear, the editor crashes looking for it)