Devlogs
Release v1.2 Announcement
Announcement
While it’s been a while since the last public update, I have been working consistently on Cloud Keeper. This latest update contains many changes, including the game now being a roguelike with relics you can select inside the shrine. There are also 3 different cloud types (rain, thunder, and blizzard) to choose from to make gameplay more unique!
I am still considering how many features to add for a full game. If you’d like to see more, let me know!
Change Log
- Roguelike game loop
- Inner shrine map
- Level difficulty progression
- Several relics based on selected cloud types
- Shrine repair hammer can be purchased inside shrine
- Blizzard cloud type
- Thunder cloud type
- Rain cloud type now creates puddles
- Fixed cloud shadows to merge and not darken where overlapping
- Removed tutorial screenshots since they were vague; planning to improve later
- Added end game screen with social media links
- Enemies now drop coins
- Updated end level animations
Files
cloud_keeper_linux_v1.2.0.zip 24 MB
cloud_keeper_mac_v1.2.0.zip 36 MB
cloud_keeper_windows_v1.2.0.zip 23 MB
cloud_keeper_html_v1.2.0.zip 13 MB