Devlogs
Aug. 26 Patch Notes
Neon RogueA downloadable game for Windows, macOS, and Linux
From now on, we'll try to post an update daily.
Bug Fixes
- Fixed animation class to use timestep properly
- Game no longer has 1/64 chance of crashing caused by old world gen
- Camera doesn’t go on vacation to move to player anymore
Updates
- Updated enemy AI
- Changed enemy system
- Added "creeper" enemy (blue square that explodes into bullets)
- Better spawning
- Enemy death animations
- Enemy size reduced 15%
- New linear world generation with dead ends
- World is now 32x6 instead of 32x32
- Selection of "special rooms" (currently just heal rooms)
- Permadeath (full world reset on death)
- World gen can now use seeds
- Heal rooms as proof-of-concept (currently just blank rooms that heal)