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Another Roadmap

Ero Dungeons
A browser game made in HTML5

New Alpha

A new tech demo is out. Compared to the previous one, there now are:

  • New enemies: five new rats, five humanoids, and a dog
  • A new class: the prisoner with its own lust based meatshielding moveset
  • About 60 new pieces of equipment
  • More dungeon difficulties, with specific dungeon effects
  • Preliminary voice acting
  • Set bonusses for equipment
  • Images for the guild buildings that get lewder as you progress
  • An actual tutorial
  • Kidnapped adventurers now get gradually corrupted the longer they are captured
  • Rescue missions to save those adventurers
  • Hypnosis and hypnotic suggestions
  • A large amount of bugfixes (and no doubt some new bugs as well)

You'll also notice that the curios are gone. I'll reimplement them later once I add adventurer personalities, but for now they were just boring and didn't bring much to the table.

Roadmap

The previous roadmap was just a summary of things I want to add eventually. But now, I'll also put them in the order in which I'll work on them. Since large mechanical reworks are mostly behind me, I'll try to update the game more frequently now. Probably after each of the following milestones.

Some bugfixing (DONE):

  • As with the previous tech demo, I assume there are going to be some bugs and QoL issues. I'll fix those first. [DONE]
  • I also have some refactorings that are due, which I want to finish before moving to additional content. [DONE]

The caverns (DONE):

  • New caverns dungeon, with its respective enemies: cocooning/incubating/poisoning spiders and hypnotizing bats [DONE]
  • The complementary maid cursed class: supports, cleans tokens, improves morale [DONE]
  • A new main class: Ranger (like arbalest from DD) [DONE]
  • Parasites: enemies that can attach themselves to adventurers, nurture them for bonusses, or sell them once they're grown [DONE]
  • The nursery: guild building for handling those parasites [DONE]

The labs [DONE]:

  • New labs dungeon, with its respective enemies (all manner of fucking machines) [DONE]
  • The complementary cow cursed class: use your lactation tokens to aid your enemies [DONE]
  • Sensitivities panel: track the boob size, and other lewd stats of your adventurers (each level having specific effects) [DONE]
  • A new main class: Paladin (cleric/warrior hybrid) [DONE]
  • The farmstead: guild building for handling provisions, can use cows for milk

The ruins [DONE]:

  • New ruins dungeon, with its respective enemies (orcs and gobbos) [DONE]
  • The complementary horse cursed class: increases inventory size [DONE]
  • Personalities: each adventurer gets her own personality sliders which impact quirks and [DONE]
  • A new main class: Alchemist (high risk high reward stuff goes BOOOM) [DONE]
  • The psychologist: guild building for handling personalities (use hypnosis to make the adventurers love you(r guild)) [DONE]

The swamps [DONE]:

  • New swamps dungeon, with its respective enemies (naughty vines/slimes/alraunes) [DONE]
  • The complementary pet cursed class: be a good doggo and protect your mistress with ripostes and guards [DONE]
  • Dilemmas: curio replacement, based on the personalities of your adventurers you get specific choices while adventuring [DONE]
  • A new main class: Noble (mage/rogue hybrid) [DONE]
  • Quests: get rewards for stuff, and allow some sort of story to be added eventually... [DONE]

Finishing the alpha:

  • Once all the above is done, I feel that the game will be ready to move out of alpha.

So that's where the roadmap ends. Once in early access I'll start with the bosses. I want their dungeons to be custom made (more like in Ero Witches).

But that's still in the future, let's first finish this roadmap.

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