Posted November 29, 2018 by En Moiety
Took two weeks off, got married, ate too much, and now I’m back with some major improvements! This release provides a number of changes that directly address player feedback regarding the flow of the game. Some of these things felt invisible to me after having been so used to them during testing, but once they were pointed out, I couldn’t unsee them. Overall things move much quicker and there’s less redundant player input needed to do things like determine the chance-to-hit and confirm using abilities.
Another long overdue change addresses an issue with chained ability effects. Previously when using an ability like Whirlwind Strike that deals damage and has a knockback effect, each of these effects were rolling their own chance to hit. Now with this update chained effects are considered automatic hits if the initial action hits. This doesn’t apply to special abilities like Double Pinch and Triple Chomp that are intended to have multiple damage effects each with their own chance to hit.
New UI Element: Multi-target Indicator
If you’ve already given the demo a go, now’s a good time to try it again. Feedback is very welcome and makes updates like this possible. Thanks for your support!
In this update
Known issues