Posted August 23, 2023 by Foxy Of Jungle
#v4.0.1
This release brings an important bug fix, which can potentially cause issues with resolution on shared stacks.
[FIXED] Dangerous internal issue in PPFX_System(): Render resolution is being sent incorrectly to shared stacks [FIXED] Optimized PPFX_System() as a consequence of above fix [FIXED] Debug UI move and resize areas [FIXED] Some things in the Feather documentation [CHANGED] PP_CHROMABER_ONLY_OUTER parameter to PP_CHROMABER_INNER, because now there is no more branching in the shader, improving performance [CHANGED] __ppf_include_external_shared_stacks() no longer needs to include internal stacks [CHANGED] Debug UI now scales stack surfaces horizontally only, for better visualization [CHANGED] Renamed __spr_ppf_prism_lut_rc to __spr_ppf_prism_lut_cr (from Red-Cyan to Cyan-Red, to match the correct channel)
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Thanks for listening, have a nice day :)