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Simon's Raise Devlog #2

Simon's Raise
A browser game made in HTML5

After looking at what Stenor had done the day before, I saw that he had started to work on a calculator based omini game and mostly finished. I implemented a win and loss system, and we were ready to go.

Stenor had a friend who was willing to make music for us, so I put their music in our game.  After that was done, I worked on a simple menu system for about half a second before I realized I actually had no idea how Unity's UI system worked.

I then gave up and worked on the story for the rest of the day.

Today's devlog was pretty short, but I didn't do much that I think I should reveal now, and we didn't have that many bugs either.

Stenor's page:  Stenor - itch.io

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