Posted August 22, 2023 by Adam Vlčko
#gamedev #indiedev #pixelart #unreal engine
So I have been learning paper 2D and I have to say it's way easier to set up 2D in 3D world in unreal than it is in unity. You just import the spritesheet with suffix _d and normal map with suffix _n ,then you just make a flipbook component and you assign the flipbook you wish to play! Then if you want you can just simply cast shadows with one click.
But I found to major problems with it:
After fixing these everything worked and looked really good!