Posted August 22, 2023 by W1K
Hello again! Pushed an update with a couple new features and polish. The map has a new little secret to uncover, all weapons now have a unique sprite and various small changes and fixes.
This has been all in preparation for the upcoming 2nd birthday of AdM (and my own)! I will be streaming a multiplayer party on twitch at twitch.tv/w1kdev, on August 24 at 22:00 UTC! Hope to see you there, and if not, I hope you enjoy the updated game!
1.2.1 Changelog:
- Tesla towers I wonder what they're for
- New crafting workbench in the temporary weapon upgrade room
- Loot boxes can now spawn on the second floor as well
- Magic box chance for rare weapons is now 10% at round 7+ (previously round 5+) and 10% at round 15+ (previously round 11+)
- Lowered the chance of rare weapons from loot boxes to none at around 5+ (from 5%) and 1% at around 10+ (from 10%)
- Lowered the chance of uncommon weapons from loot boxes to 20% (from 30%)
- When the player attempts to shoot a weapon that's out of ammo, it will automatically switch to the other weapon if it has ammo.
- Proof of concept of the new map's artstyle. For now only covers the starting area and the magic box room
- All weapons now have a unique sprite
- Gave players and zombies a small circular shadow
- Fixed the player's legs rotation
- Bunch of multiplayer fixes