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Update 22 - Rendering at scale & Options

Hard Chip
A downloadable game for Windows

Greetings, Hard Chip players!

This update won't bring any new content and not a lot of features. The main point of this update is more about what the game could look like. Let's dig in:

4. QOL, Bug and Crash fixes: 
- 7z zip file fixes extracting the game in Linux (thx @thePalindrome). Theoretically, you could use Wine to play the game on Linux, but sounds might be an issue. Please reach out to me on discord if this is the case;
- Music auto deactivated when the codec is not supported for Linux+Wine user (thx @thePalindrome).
- New rendering method for tutorial instructions modals (allowed me to phase out an entire UI library). Those modals are HTMLs rendered at build time. Giving the opportunity of doing (apparently) trivial things like justifying text AND highlights AND emoji at the same time. I know, crazy, right?!
- Benchmarks cleanup between runs fix

This update changes quite a lot of the look and feel of the game. Without mentioning, how can we make the game fun with that complexity on screen, or how can the game simulation scale as well? There is much to consider; what do you think of this direction?

Thank you for playing Hard Chip, and stay tuned for more updates and new features!

Files

  • HardChip_v0.0.2.71.zip 98 MB
    Aug 21, 2023
  • HardChip_nodotnet_v0.0.2.71.zip 94 MB
    Aug 21, 2023
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