Devlogs
SpriteMancer v0.3.2.2 Released!
- Added an option to share the pivot point between all particle images.
- Added a preference option to enable/disable full path on the project tab.
- Reversed the order in which canvas sub layers are rendered.
- Disabled transform box for Background element.
- Layers can no longer be selected in the preview if they are invisible.
- Made layer reordering a bit more precise.
- Default Fluid timestep value adjusted.
- Fixed a bug that would crash the app when exporting a single frame.
- Fixed a bug that would crash the app when deleting a layer with an input node set to that layer.
- Fixed a bug that would prevent emitters set to burst from playing while rendering.
- Fixed inconsistencies with canvas pivot point.
- Fixed a bug that would crash the app when no layer was selected and transform boxes were enabled.
- Fixed a bug that would move the transform box position while editing its pivot point.
- "Color" is now properly aligned in the Background element inspector.
- Fixed a type for "Circle Movement" on Emitter's inspector.
- Fixed Image's inspector width not being properly set.
- Fixed a bug that would allow selecting a layer in the preview that is below the current selected layer.
- Fixed panel highlighting occluding layer change separator.
- Fixed a bug that would prevent Fluid element from being tracked by the undo system.
- Fixed a bug that would prevent Particle and Particle Ext. elements from being tracked by the undo system.
- Better adjusted panel highlighting.