Devlogs
update 20230820-0227
fixed bug. problem:
- tiles were flipping immediately,
- this caused disconnect between flipping action and player moving onto tile later
- also would spawn aliens and then they would move across board before you could arrive
- also just makes sense you need to be next to it to flip it (can't flip it from across map)
- also all this showed that too much decision-making was being made in the "click" event, rather than in the movement code
solution:
- moved the decision-making around tile flip into the player movement code: decision's about flipping and then moving onto it made once player is about to move onto that tile