Posted August 20, 2023 by Siderun
For week 6's tutorial, I modified my Unity portfolio project to include post-processing effects and Cinemachines. To start with, I made a virtual camera that looks at and follows the player around. Then, I made a trigger so that, when the player enters an area, the game switches to a different camera (with a dolly track and overhead view) until the player leaves it.
For the post-processing effects, I added a Vignette effect like the tutorial, but modified it so that the corners are made more yellow instead of black: