Devlogs
UI Update + new functions
Posted August 18, 2023 by Acetix
What's new:
- Texture generation now takes only a few milliseconds
- You will now see the complete texture at once rather than just a slice
- The amount of rows (cells) can now be changed way easier and can go up to 32
- You can set a custom resolution for your texture (max 9999 x 9999)
- You can hide the first and last cell in the texture. This prevents engines like Unity to generate weird mip maps and cause artifacts
- I've made the UI elements a bit smaller so I have more space for new settings. I know it's still ugly but it does the job
If you have more ideas for features etc. let me know!