Devlogs
Tweaks
Posted August 16, 2023 by Grave Reaper Cushions
#a game by its cover #agbic #chiptune #compilation #game boy #pixel art #short #twin stick shooter #platformer #action
So I made a few adjustments to Ghost- and Runaways:
Ghost:
- Unchecked "Use Collisions" on the enemy ghosts' Move To events, meaning they actually pass through environmental objects - and each other - now (so a lot more ghost-like)
- Altered the end boss's On Update events so it only slows down instead of stopping when it gets hit
- Boosted the boss's speed and HP (it's an actually frantic fight now...!)
Runaways:
- Fixed up the title screen image so there is no longer this one off-colour pixel in the top-left corner... 😤
- Attempted to fix the soft-lock bug from the first build (see previous devlog). I don't think it's fixed the problem yet, tho... 😬
- Slightly nerfed the shotgun, sort of. Given how the shotgun works, basically every shot puts a lot more stuff on screen for a brief period, and a lot of the crashes and kernel panics I'd received during testing tended to coincide with shotgun use. I reduced the lifetime of each projectile which makes up a single shot, which has the knock-on effect of reducing the shotgun range. This being said, it's a videogame shotgun - limited range makes it tactical 🧐. I'm not sure if it's solved the problem tho 🤔.