Devlogs
Update 18: Nothing Left to Proof
With this update, the redesign for the core rulebook has been completed, all my files have been ported and restructured for my new editing software (which means fewer crashes!), much of the book's content has been checked for errors, and I can again resume mapping and translation efforts.
Updates
- At some point, the text saying that Shooting Attack Esoteries couldn't have "Full Attack" added was removed from the Japanese rules. This change has been reflected in the new PDF.
- Translated some new Seasonal Items (the Azuma Selection and the Alice Selection). Most of these cite classes/Skills that are only available in Long Live Azuma and Alice in Virtual Land, both of which are paid sourcebooks I have translated (aside from some unfinished adventure content) but not edited.
Changes
- More translation/spelling fixes. In particular, this new setup allows me to use my editor's spellcheck functions without crashing.
- The translation notes have been shifted around to account for some new changes discussed in this devlog, and to better unite the various translation notes discussing the use of rare words, words from Middle English, etc.
- Obviously I don't need a second rulebook PDF anymore, so the previous version of the rulebook has been removed.
- Changed several instances of 闘気 ("fighting spirit") to "antagony". In Japanese media this word is often used to describe power/hostility as a visible force/energy, such as the classic battle auras in Fist of the North Star, Dragon Ball, etc., and that same use is reflected here with characters building auras/barriers out of "fighting spirit". I've previously changed "life force" for "vitality", so I wanted a translation that had a similar punch: something that can be easily understood while still having a rare, mystic quality, while also not being too much of a mouthful.
- Changed "Incandescent Cauterizing Manipulator" (Drive Gear) to "Incandescent Cutting Manipulator", as the word 溶断 specifically refers to separating metal parts. (Compare to 溶接, "welding".)
- While both the Japanese and English text for Clockwork Gear say that "Requires: Clockwork Weapon" will be omitted from Skills affecting the Clockwork Weapon, I actually didn't omit those requirements until now.
- Changed "Wind-Chime Lance" (Funky Puncher) to "Howling Wind Lance".
- Changed "Death's Blow" (Fortune Teller) to "Death's Smite".
- Changed "Tetratic Sorcery" (Sorcery Gear, others) to "Tetradic Sorcery".
- Changed "Esotericism" to "Esotery". Same thing, just rolls off the tongue better.
- Replaced the terminology "grade" for various versions of the same item (HP potions, attachments, etc.) with "tier".
- Shoved the permanently-available Seasonal Items into a Seasonal Items section since some of them aren't Accessories.
Errata
- Weapon Knowledge (Warrior, others) should give a bonus of (SL * 2), not (SL).
- Power Stance (Warrior, others) should only require Weapon Knowledge 1, not 3.
- Stone Bullet (Sorcery Gear, others)'s FP cost should be 2 (was 12.)
- Drive Gear Armor's Strength value should be 10 (was 5.)
- Drive Gear Armor incorrectly stated its "armor" (should be "appearance") could be freely determined.
- Fiendish Gear Armor's alternate Shock Defense should be 20 (was 15.)
- No Time Like the Present (Samurai)'s penalty should be -4 Evasion (was -4 Movement.)The weird thing is that I'm pretty sure this said Evasion at some point.
- Army Command (Strategist)'s maximum SL is 3, not 1.
- Clockwork Remodeling: Cannon (Clockwork Gear) actually didn't include the stats for the new weapon. This has been fixed.
- Twin Clockwork Arm should execute Clockwork Arm 3 twice, not Clockwork Arm 2.
- Battle Patissiere (Patissiere)'s description lacked the actual effect (three Slash attacks, one Stab attack.)
- Great Whale Attack (Pirate) should deal 3d6 + Intellect * 6 (or * 10) damage, not 3d6 + SL * 6 (or * 1).
- Word Shield (Wiseman) should scale with the user's Intellect, not their Shield.
- Analyze All (Wiseman)'s CD should be "battle", not "none".
- Poison in the Wound (Flora Fairy) shouldn't require itself.
- Ad Lib Flora Opera (Flora Fairy) should only affect one SL's worth of bonuses at a time.
- Silver-Tailed lacked the text explaining Combo Links and Combo Bonuses.
- Whirlwind Kick (Silver-Tailed) scales with Agility, not Accuracy.
- Lightning Prison (Silver-Tailed) should deal 3d6+50 with its secondary damage effect, not 3d6+40.
- Clarified that the Grandt's "Shining" Skills can't be acquired through effects that grant Skills from other Classes.
- Chain Spark (Grandt) doesn't damage the caster on hit, but instead, causes the same target to get hit by the secondary damage effect.
- Glacial Rock (Grandt)'s keywords should be the same as Lava Stream (Action, Accuracy (shoot), 5 FP, shoot, max SL 3, no cooldown), but it had Rainbow Load's keywords instead, and its effect should deal (3d6 + SL * 5) Cold FP damage on hit instead of damaging all targets in an area.
- Twin Spinning (Stormcaller) should, if you don't move, deal damage based on your Agility, not your Movement.
- Ditto for Spinning Assault.
- Hard Crasher (Stormcaller) should stack its Defense penalty.
- You're Totally Dead Meat! (Homunculus) should execute "You're Dead Meat! 3" three times, instead of saying "Perform You’re
Dead Meat! 3 times". - Extreme Burst (Insectoid) cancels when you deal damage, not when you take damage.
- Miracle Cocoon (Insectoid) reduces incoming damage if you're at Peak Evolution instead of increasing outgoing damage.
- Armor Skin (Demonica) lacked the actual effect: +(SL * 3) Defenses, or +(SL * 8) if you have no armor.
- Fire Bit, Cold Bit, Shock Bit (Artemis) should buff the target's attacks, and not attacks against them.
- Medicine Capsule (Witch Doctor) should restore 30 HP and 15 FP, not 30 + 15 HP.
- Funky Drum (Funky Puncher) should deal damage based on (SL + 1), not (SL * 1).
- Howling Wind Lance (Funky Puncher) should grant +3 Accuracy, not +6.
- All instances of "Throwing" under the Esotery rules should be "Shooting" instead.
- Bloody Curse (Executioner) now correctly lists the additional fatigue as an HP cost (previously there was no "HP" label, but the Skill description correctly indicated it was an HP loss.)
- Massive Counter (Master Knight) now correctly includes a (SL * 8) damage multiplier (was "(SL *)".)
- "First Attacker" (Treasure Hunter) should be "Fast Attacker" instead. The actual effect did not change.
- Incense (Savior) should say it can't be used with Battle Spirit or Painkiller (it previously said it couldn't be used with Battle Spirit or itself.)
- Death's Smite (Fortune Teller) lacked the text saying that you don't need an Axe equipped.
- Clarified that Weak Point (Dominator) affects all incoming damage for the affected enemy, but only if the user of Weak Point reveals the enemy's data.
- Master Blade (Enchanter) now has the correct keywords: "Active: before damage dealt, Check: none, Fatigue: 8, Range: 10 (magic), Max: 1, CD: battle, Requires: Magic Blade 3"
- Banishing Magic (Enchanter) should add (SL * 40) damage, not (SL * 4).
- Bird's-Eye View (Seraph) now specifies that both bonuses must go to different Derived Scores, and if you have One Eye you can only acquire it once.
- Seraphic Shield (Seraph) now clarifies that it also reduces HP losses (not just HP damage.)
- High-Grade Stamina Potions should restore 3d6 + 20 FP, not 3d6 + 30.
- Dark Mushroom Stew was missing from the Foodstuffs list.
- Spiked Shield's Accuracy value should be 0, not 3.
- Footsoldier's Armor should cost 4,000 GP, not 40,000.
- While the actual website doesn't say anything about it, the Japanese team confirmed on Twitter that a character can have ownership of multiple houses, so it has been added into the Housing text.
- Special Attachment "Skill Enchant" lets you ignore Growth Limits, but not Maximum SLs.
- Quick Stamina Potion (Cash Shop, Potions) should restore (3d6 + 40) FP, not HP.
- The "Beginner's Katana" in the Cash Shop should actually be called "Kamaitachi, the Yōkai Blade".
- Plain Bracelet of Vigor should increase Criticality by +2, not +20 (the other bonuses remain at +20.)
- Rotengelyes should have Deathly Touch 2, not Deathmatch 2.
- Salt Titans get +10 damage against Undead, not +1.
- Indicated that the Masked Monk's "Channel Black Tortoise" should be a Support Phase Skill.
- Indicated that the Gallant Beetle's "Double Stomp" should be an Action Phase Skill.
- Corrected a few typos in Named Enemies and Demonarchs, such as damage resistances being too low, the wrong Skills being disabled, etc.