Devlogs
Update 1.3
New Plants:
- Ghost Pepper
- Wild Flower
- Spirit Flower
- Liana Vine
New Zombies:
- Medusa
- Ice Sculptor
- Able Seaman
- Chicken Dancer V2 (again)
- Schizomania
- Zcorp Consultant
Balance Changes:
- Balance Browncoat: Health increased (70 > 85), Cooldown increased (5 > 6.6)
- Buff Raptor: Cost reduced (200 > 150)
- Nerf Glitch: Health reduced (200 > 170)
- Buff Shadow Peashooter: Damage increased (20 > 30)
- Buff Shieldnot Zombie: Insta-shield ability improvement
- Buff Finger Salad: Health increased (40 > 50), Jump height reduced (3.3 > 2.5), Added 10 health points
- Buff Zomboid: Health increased (250 > 285)
- Nerf Flag Zombie: Gargantuar removed from last tier ability
- Nerf Snapdragon: Delay increased (1.6 > 2.25)
- Buff Moonflower: Increased amount of sun produced
- Buff Turquoise Skull: Speed reduced (3 > 2)
- Buff Jetpack: Health increased (75 > 100)
- Buff Bloomerang: Damage increased (15 > 22)
- Buff Catapult Zombie: Ammo increased (20 > 25)
- Buff Bug: Cost reduced (100 > 75), Cooldown reduced (10.8 > 9)
- Buff Imp Cannon: Cost reduced (275 > 225)
- All 670: Unspecified change
- Buff Shark Zombie: Cost reduced (150 > 100)
- Buff Lava Guava: Cooldown reduced (28s > 23s)
- Nerf Fire Peashooter: Cooldown increased (5s > 8s)
- Buff Hot Potato: Can now replenish Chard Guard's leaves, Can now replenish Holy Barrier's charges
- Buff Stallia: Slower stun effect
- Buff Ghost Pepper: Cost reduced (75 > 50)
- Buff Moonflower: Cooldown reduced (8s > 6s)
- Buff Seashroom: Damage increased (15 > 20)
- Buff Newspaper: Newspaper can be destroyed by lobed projectiles
- Buff Imp: Health increased (40 > 41)
I love you all, community. Thank you for supporting me and playing for such a long time. Even though I'll be away for a while, I'll be thinking of ways to come back and bring more content.