Posted August 14, 2023 by Luckygames
So apparently, the invulnerability frames and time for a lemon to appear don't abide with performance.
My solution, make new variables (for specific sprites only), have those variable count up to 60 per in-game second.
Now, if you're at 30 frames per second, you're gonna have to wait 5 seconds instead of the usual 2.5 for the first lemon.
And I also fixed the options menu, in terms of clicking and what-not. And I aligned the explosions using broadcasting messages instead of a list.
TL;DR:
Lemon spawning and invulnerability intervals fixed
Option menu fixed
Explosions no longer delayed