Posted August 14, 2023 by koki
#shadows
NOTE: v0.5 is a demo version of an upcoming update: v1.0
# What's New:
- Collision Debuggers
- Automatic material generation on models with .mtl file in them
- LINUX ONLY: Running an instance from the editor to play test
- Developer Console (the key bind is same as the source engine wink wink)
- Editor Options for Component Icons & Grid
- Point Light shadow mapping
- Directional Light shadow mapping
- (STILL IN DEVELOPMENT) Deferred Shading
- Locked Aspect Ratio, like in Friday Night Funkin' when you resize, the resolution will stay the same NO MATTER what
- Ambient Light Color
# C# Scripting:
- OnGUI() Function in scripts, for now, you can only do just little with ImGui rendering and its only debuggable by running it from an instance because of limitation issues.
- NOT WORKING/BUGGED - Point Light, Directional Light & Spot Light components
Also, Vault Engine is now on [itch.io!](https://untildays.itch.io/vault-engine