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VOYEUR EDITION

Love Inn
A downloadable game for Windows and Linux

Bugfixing and testing is a bitch! The things I planned to finish early, took some more time than expected. The first half of the week I was coding so the player could spend money on a shop screen, and those things to be integrated permanently. Right now it's very ugly, just some buttons on a screen, but I want to make it prettier.

Since I have to take into account old save files, after lots of testing and considering seppuku, it's fixed. It's specific stuff, like saving on an updated version, and then trying to load an older one, but now I can forget about it.

Then onto money. Some tasks now give you money (cleaning and maintenance, not reception). I figured the best way is to give the player the money on the nightscreen instead of the moment the task is done, so I filled the night screen a bit, with some small animation when the money goes up while the stress is lowered.

Then I moved on to the spy cam system. It functions in its own separate way to the rest of the game, so I needed to make another system where I store all characters, and every cam available. So it picks from the possible events a random one, and then locks the characters involved in that event so they can't appear on other cameras. I used a shader made by pend00, from the Godotshaders website, which I really love.

I made a small interface so it's possible to disable it.

I had to test the whole system a bit more than I would have liked so some things moved back a couple of days, but I'm pretty happy about how it turned out.

Minor things; characters have different schedules when it's raining. Talking to a character when they are sleeping doesn't improve the daily mood, and talking to a character while she's on the toilet decreases mood.

Now I only have left some drawings left and an event, and I can finally release a snapshot!!

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