Devlogs
Update 1.22r
Better late than never, here is an update that was planned for sometime after the jam but got delayed a lot.
Added
- Missile enemy: Fires slow guided destroyable projectiles
- Super shotgun enemy: Fires a lot of projectiles but has a really long cooldown
- Visual warning for insufficient energy
- Slight fire recoil for player
- More particles
- More animation
- Support for Linux
- Support for MacOS
Reworked
- Teleport input responsivity
- Enemy spawn system
- Death effects
- Many other little things including but not limited to: Map scaling, enemy spawn locations, enemy stats, fire and teleport energy cost, bounce and teleport score output etc