Posted November 25, 2018 by Checkmaty
There are still complaints about the high difficulty of the game. This update brings many balance changes to reduce difficulty so that new players to the game have a easier time.
The Arrow and Ballista Tower are much more effective. Also, Royal Guards (starting unit) are stronger to make the early waves easier.
CHANGE LOG:
Improvements:
-Treetops can now be toggled on and off for better visibility.
-Blood pools and splatters now fade out before disappearing.
-Gore pieces/Gibs now sink into the ground (like bodies) before disappearing.
-Added option for permanent bodies in Battle Tester mode.
-Improved combat AI for Fallen Champion boss.
Balancing:
-Increased Royal Guard attack damage from 8 to 12.
-Royal Guard captain can now perform ground attacks.
-Increased health of Spearmen from 120 to 140 (Unit health from 960 to 1120).
-Increased health of Flagellants from 90 to 100 (Unit health from 990 to 1100).
-Increased troop count of Archers from 8 to 11 (Unit health from 800 to 1100).
-Increased projectile speed of Archer arrows by 20%.
-Increased damage of Cannoneer projectile from 12 to 16.
-Increased number of arrows per volley of Arrow Tower from 3-4 to 4-5.
-Increased damage of Arrow Tower arrows from 16 to 20.
-Reduced delay between shots for Ballista Tower from 8-9 seconds to 6-7 seconds.
-Increased damage of Ballista Tower projectile from 45 to 50.
-Increased growth speed of the grain and hops field by 25%.
Fixes:
-Cannoneers will now properly turn towards their target during the shooting animation.
-Fixed issue with woodcutters not harvesting from trees on the outer edges of their job range.
-Fixed issue with AI death animations sometimes not playing correctly (resulting in a standing dead body).