Devlogs
Cannonball Commandos v1.5
v1.5 brings with it webGL!
- WebGL, PC and Android builds
- You can now damage energy pillars via rocket hit, you have to hit the base though
- Range of pulse has been reduced and damage also reduced
- Boss movement improved and various bugs fixed
- Jetpack bar now works properly
- Enemies drop jetpack fuel, bar recharges much more slowly now
- Some destructible terrain drops jetpack fuel
- Colour palette on levels improved
- Final level has a weapon charge meter which fills closer to zero
- Outro has a meter for points showing low, med and high
- Stun mines now do a small amount of damage
- New artwork assed including a new logo design
- Round number counter removed as it wasn't needed.