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Devlogs

Alpha Devlog 6: Progress Report

Ero Dungeons [Old Version]
A browser game made in HTML5

I just returned from a long hiatus playing Baldur's Gate 3, which prevented me from doing any work on the game. I wanted to release a devlog before then, knowing that it would block development for a while, but didn't get around to it. I'm in this phase of development where there aren't any clear finishlines, so I'm tempted to just do one more thing before creating a devlog. But no more of that, I'll give a short (very short) update on everything that has changed since the previous devlog (in my dev version, the Itch download is still the same one as for the tech demo).

All ratkin puppets (haircolor/eyecolor/skincolor are dynamic) are in.

All enemy human puppets are in (haircolor/eyecolor/skincolor/length/boobsize are dynamic). The dog is a human in an animal suit btw.

Their moves are also in, excluding some very specific grapple mechanics (in combat restraint) and some cut-ins for specific moves.

Full animation on X (I like how the new name sounds like a porn site).

Hypnosis is in, as well as a basis for a sensitivities panel (but I won't have time to finish the latter before the next update).

Rescue missions are in (missions now also have extra effects for more diversity).

The prisoner class, with 12 moves is in.

Which went surprisingly fast, since I had most of the textures from other parts of the game already. Here's how it looks in the data.

I'm currently working on switching classes and set bonusses. After which I'll continue towards more levelup goals and tutorials. After that I'll add a bunch of equipment since I have quite some ideas laying around (see below). I'll get another tech-demo-like release out in early September.

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