Posted August 10, 2023 by ellipsis9
I made the game as simple as could be so that I could focus on the assignment. I have created two children classes for the trigger class: health packs and colliding enemy. All they do is find the player on awake and add the needed listeners to it depending on the damage/healing strength provided. Here's what the health packs turn out like:
Here's what the enemies hitting the player look like: