Devlogs
Red v0.1.2 release
RedA browser game made in HTML5
Posted August 09, 2023 by lain7
#update
v0.1.2 of Red is now out! The game is quite a bit more polished than 0.1.1. The next update will likely focus on adding more content such as tarot cards, effects, and/or a second "level" of the HQ.
v0.1.2 patch notes
Major changes:
- Added more sounds effects and music. Music is placeholder for now while I work on the actual songs.
- Red can reload and move faster while shooting/reloading
- Effects stack now (If you have Quad-Shot II and III, you will effectively have Quad-Shot V)
- Reworked tutorials + added one to explain the difference between damage and mischief
- All effects stack with all bullet types and summons now (quad shot = 4 chances for hypno shot now instead of 1 chance of 4 hypno rays.)
- Background tiles overhauled
- You can hold space to skip dialogue now
- Added settings menu for audio and damage floating numbers
- Added player damage floating numbers
- Inventory is tab now, not "I". Will add key bindings in future
- Poison/confetti no longer goes through walls
- Gun and toygun have different ammo counters
- Enemy flashes when hit
- Enemy damage scaling re-balanced
Minor changes/bug fixes:
- Might have fixed crashing - if not, use debug version and that should fix it. Crashing seems to be a godot engine bug
- Save files are in UTC now
- Player death looks less weird now
- Confetti/poison triggers boo poof now
- fixed item duplication bug in inventory
- Platforms stand out more
- Jumping and walljumping is hopefully easier now
- Enemy 0 damage spam won't happen anymore
- Menu has new game instead of continue button
- Searching shouldn't make Red move any more if you search A or D
- Fixed knockback issue where red moved towards bullet