Posted August 21, 2023 by Code Monkey Max
#devlog #update
Howdy, gamblers.
Getting this thing's loop functional from tip to tail was a big hurdle, as was getting it ready to build to WebGL so I could post it on Itch.io.
Now I get to have my little "fun and games" period - polishing this or that, tweaking features, fixing little bugs, etc. But eventually, I'll run out of things to tweak and I'll have to break some stuff before I can continue. That'll be tough.
I'll give myself through the end of the week to tweak, then I guess I'll start working on 0.2. I've been working on games long enough to recognize the siren song of premature polish, and I won't fall for it. Not this time.