Posted August 09, 2023 by okpix
#medieval #incremental #indie #news #update #clicker game
Hello everyone !
It is with pleasure that I continue to advance on Infinity Clicker and I announce to you that I have just posted many evolutions! Here is a list and we will discuss it further afterwards:
- added gems a new very rare currency
- gems allow you to buy an ascent
- an ascent allows you to reset the current run but to start with bigger starting statistics. Gems are not reset between each ascent
- added info on important player stats (more coming soon)
- I reviewed the base damage of the player from level 1
- I revised upwards the basic statistics of the player from level 1
- I increased the gold given by the monsters
- I lowered the base life of monsters and bosses
- I fixed a bug on the use of bonuses they now activate correctly as soon as a critical hit is achieved with a click attack
- I made sure to save your game as soon as an ascent is made
- I lowered the player's maximum movement speed because it caused a bug if it was too high, this point will have to be reworked later
- I fixed a bug that allowed the player to increase his attack speed just by performing actions in a specific order
Now that all of this is added to the game where do we go? well here are some ideas for the next patches:
- added a new menu for specific to gems
- in this menu we can buy permanent bonuses with gems, they will be powerful but expensive
- added bonuses and attacks
- added fx and/or animations on click attacks
- added more details about player stats
- addition of a visual indicator on the maluses in place on the monsters (for example an icon next to the life bar if a bleeding is in progress...)
- various bug fixes, including one that stays in place on attack cooldown refresh after an ascent
- addition of details and more generally of life in the maps to make them more pleasant to cross
I haven't yet defined a precise order for adding the different features explained just before, but these are the things I want to work on in the short term. I keep pushing forward with ideas that I think will make the game more fun to play. I also keep in mind that for the moment the game is silent, it's mainly a story of rights on music and sound. I don't want to add royalty-free sounds that I find unsuitable and of poor quality just to have sound. I will do that but later.
Thank you all and good game! see you very soon for more!