Posted August 09, 2023 by Daltonyx
#fixes #save #load #inventory #mobs #caves
As a part of making a new game, sometimes things don't go as planned.
like, ever.
all in all, everything noticed so far has been patched, and here is a comprehensive list from my memory because i'm awful at keeping my notes in order haha:
FIXES:
-cave entrance/exit only generates new position ONCE, on new game. thank goodness.
-inventory UI is now exactly the same in cave as in overworld, and will remain that way
-torches added to cave entrance/exit to add in visibility, as well as new meshes to be much easier to spot.
-saving and loading inventory now works properly in cave!
-tallman/shortman speed was buffed, to actually make the game hectic, as intended.
-torch brightness increased again (i'll never be happy with it)
-grass is removed when placing a buildable (THANK GOODNESS AGAIN)
-objects are breakable again! (WOOOO) (may give 2 items in return. oops)
-requirement text is now updated every frame (still doesn't include all objects, working on it)
-more terrors spawn in caves so you'll actually encounter them maybe
and some other stuff i probably forgot. hope people enjoy!