Devlogs
Post-jam Update #2
It’s been almost a month, but we’re back with another update!
This update brings mostly some behind-the-scenes fixes, but also some gameplay updates. The most notable change is the removal of the WebGL build making it so that you can no longer play the game in the browser. This is due to some errors with the WebGL build making it impossible to play in the browser that we haven’t been able to identify and fix yet. Instead you can now see a build for Windows, MacOS, and Linux.
Changelog
Gameplay changes
- Made it so that chickens act as bonus health
- This means that being hit while holding a chicken kills the chicken instead of the player
- Added a pause menu
- Enemy shots have been staggered
Bugfixes
- Fixed a bug that caused an error when retrying the game too many times
- Fixed the pause to properly pause the game
- Animations, sounds, and projectiles now properly stop while paused
Files
up-to-no-goob-osx-stable.zip 59 MB
Version 1.1
up-to-no-goob-linux-stable.zip 54 MB
Version 1.1
up-to-no-goob-windows-stable.zip 50 MB
Version 1.1