Posted November 23, 2018 by PhantoMaster
#devlog #news #design
Good day everyone! News about the next version, so let's start!
I have finished a lot of technical and design aspects - the Character interface and Leveling, the Quest system, and the Map.
Even if the design is finished, still remains add it to the game, I will try to finish it in a short time.
As can be seen from the screenshot, there are several categories:
Weapons - the character initially has a full set of weapons that can be improved in the workshop.
The weapon has the following levels:
Common -> Uncommon -> Rare -> Epic -> Legendary.
The same with equipment.
The class system may seem unusual, the class appears automatically when a certain level of attributes is reached, for example, if you increase only Constitution, you can get the class Barbarian;
Dexterity -> Hunter;
Will -> Witch;
Combined with two additional attributes (Perception, Stealth), classes change:
Constitution + Stealth = Savage;
Dexterity + Perception = Ranger;
Will + Stealth = Druid, etc.
In the next version, the Class will not have any impact on gameplay since the skill tree is not ready yet, I apologize for this. :P With morality and statistics, special explanations are not required, I hope?
The quest system is nothing special, a classic journal, as in many RPG games. Quests, other than the main storyline, are not ready yet, but writing is in the top of the my "to do", so I hope to finish 3-5 sidequests, as well as about 10 short and repeatable, with the release of the new version.
The Map
The game is focused on the exploration of the world, so the map i'm give a lot of time, finished only 1/5, and it is only for the first Kingdom of Human's (of five), of course I will increase the territory with each release, one by one:)
That's all for today, the release dates, I will add later!
Thx.