Devlogs
Version 2.6.1 Patch Notes
GENERAL CHANGES AND FIXES
- Added a buffer out of jumpsquat/prejump
- To clarify, inputting an air action while in jumpsquat/prejump will no longer eat the input, and will now execute the move on the first possible frame.
- Added a variation timer to connecting online
- All you need to know is that before if two people click the join button online at the same time, it will often fail to connect them. This should add some artificial variance in order to make that error far less likely.