Devlogs
Devlog 1.5: Optimisation and tweaks
What's new:
- Rotated the models to match Unity and Unreal Engine axis orientation.
- Minor texture and geometry topology tweaks and optimisations.
- Added some other variants for the modular structures.
- Added some new textures to use for the floor.
- Fixed flipped normals here and there.
- Made so the structures such as walls and floors would have different material channels for top and bottom, so the other side of a wall for example could have a different texture.